A tinkering Gnome, Artificer|Warlord (KIA)


Blunder, level 11
Tinker Gnome, Artificer|Warlord
Background: Imbuer
Paragon Path: Spell Commander

STR 10, CON 20, DEX 13, INT 23, WIS 15, CHA 15

AC: 25 Fort: 24 Ref: 25 Will: 23
HP: 82 Surges: 11 Surge Value: 20 Initiative: +16

Arcana +20, Perception +14, Thievery +15 or +20 for Traps/Open Locks

RACIAL Tinker Gnome Utility: Lab Conditioning
Tinker Gnome Ability: Arcana & Thievery Checks, minor action at -4 penalty
CLASS Artificer Feature: Healing Infusion: Resistive Formula
Warlord Feature: Inspiring Word
Warlord Feature: Combat Leader (All Gain a +6 Power Bonus to Initiative)
Spell Commander Arcane Weaponmaster: Crossbow as Implement, +5 range for implement powers
Spell Commander’s AP Action: Grant Ally Basic Attack or At-Will Arcane against target as a free action
POWERS Artificer At-Will 1: Magic Weapon
Warlord At-Will 1: Commander’s Strike
Warlord Encounter 1: Powerful Warning
Artificer Daily 1: Punishing Eye
Artificer Utility 2: Swift Mender
Artificer Encounter 3: Shocking Feedback
Warlord Daily 1: Destructive Surprise
Warlord Utility 6: Reorient the Axis
Artificer Encounter 7: Debilitating Intercession
Warlord Daily 9: Warlord’s Recovery
Warlord Utility 10: Rousing Words
Spell Commander Encounter 11: Spell Tracer
FEATS Level 1: Weapon Proficiency (Superior crossbow)
Level 2: Arcane Trapsmith
Level 6: Eldritch Fusillade Expertise
Level 8: Improved Initiative
Level 10: Improved Defenses
Level 11: Combat Commander
Level 11: Enhanced Resistive Formula

Adventurer’s Kit, Thieves’ Tools, Silk Rope (50 ft.), Crossbow Bolts (60), Wand Implement
Homing Superior crossbow +2
Shared Valor Leather Armor +2
Cloak of Distortion +2
Ioun’s Revelation
Dispelling Bolt +2 (depleted)
Potion of Regeneration (depleted)
Potion of Cure Moderate (depleted)

Brew Potion
Disenchant Magic Item
Enchant Magic Item
Transfer Enchantment


Blunder, was born in the remote woodlands of the North two hundred years ago, living in a dwelling under a large oak tree, and in an area that is that was considered the cross roads to the fey wild. There he lived for a decades, along with his neighboring fey folks (Dryads, Elves, Eladrin, etc.), until the war broke out that would last for over a hundred years. Enemies of the Feydark invaded the area, skirmishing and killing those that were too weak or those that fought back, and enslaving anyone to serve them.

Year’s before the war, Blunder was very curious and clever with the things he would do, a problem solver and a thinker, always trying to use magic in ways that were unorthodox. Blunder’s adventurous spirit would lead him past his woods into the neighboring fey-kind territories; the elves were fun but those Eladrin folk he always loved to play tricks on since they are so stuffy.

Decades later, as the war raged on, the fey-folk of the region were losing the war and all fey had to unite to protect their lands. Blunder was recruited & quickly trained to lead a little rag tag fey team to skirmish the back of the warfront, and to disrupt their supply lines. For decades Blunder did this, until the war was won. The war forever changed their lands and forever changed Blunder too.

He stands a little taller than the human waistline, with bright pink hair for his age (let’s just say an experiment gone awry). Blunder wears a battle worn leather armor, and slung over his should is a unique ranged weapon, a superior weapon made of rare ironwood given to him by the dryads of his homeland. The bow is smaller and a bit unorthodox, the barrel shimmers with runic symbols, with a thin slit where an enchanted mithril string slides. On top of the barrel is an enchanted sapphire, emerald and ruby lenses, which helps to bring his bolts true to his target.

In Blunder’s older age, he is now out adventuring and visiting the other races, following his adventurous spirit as he once did before the war. He has now become a novice archeologist, searching for lost magical artifacts, ever wondering how lost civilizations did their magic. With the recent opening of Tir Kitor and the increased activity within the Cairn Hills surrounding the lost Dragonborn Empire, he has found himself now at the gates of HawkStone.


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