Artificers are very rare in Andrannar, with most being students of the ancient Dalaran ways. Consequently, the majority of artificers in Andrannar are found around the heart of the old empire of Dalar, such as Irdannon, the Denbarra Plains, and Erebain. A small number of talented beings manifest these abilities spontaneously and without previous training and may be found anywhere.
Avengers are extremely uncommon in Andrannar and many churches have no such sect. Others train their avengers in secret while publicly denying any affiliation. Only the churches of Bahamut, Bane, Corellon, Kord, and Sehanine openly acknowledge the training of avengers.
Barbarians are widespread throughout Andrannar, although they are much more common throughout the north. Although any race can count barbarians among their number, eladrin and gnome barbarians are all but unheard of in Andrannar.
Few of the population has the charisma to become a true bard, but those with the talent can arise anywhere. Any civilized place welcomes the presence of a talented bard but they can be found even in the wilderness, looking for adventure or searching for ancient treasures.
Akin to the swordmage, the bladesinger is much rarer than its defender cousin. Learning the ways of the bladesong is a secret reserved for the eladrin or elves. Once in a great while, a half-elf has been found worthy to learn the ancient art of the bladesong but it is believed that no other race has ever been given that honor.
Clerics are among the most widespread of adventuring classes, as every deity has found followers of many different races capable of devotion. Even the most remote settlements usually has at least one member that prays to the gods for help and healing.
Druids are uncommon, mostly found among the elves and barbarian tribes of the northlands. They are the guardians and caretakers of both the land and their people.
The most common and widespread of classes, fighters are found in every land, among every race. Trained in all forms of combat, a fighter’s versatility make them dangerous foes and welcome allies.
Other than the monk, currently, psionics and the psionic power source as presented in the PHB3 are all but unknown in Andrannar. For those wishing to play such a character, please talk to your DM. And have a good reason for your proposed character’s introduction. This restriction may change in the future, however.